2023.03.26 00:55 lifetovrUnlock the Power of AI with Strategic Implementation for Business Success.
Artificial intelligence (AI) has become a game-changer for businesses of all sizes, providing numerous benefits such as increased efficiency, cost savings, and improved customer experiences. However, implementing AI can be a complex and challenging process. In this article, we'll explore some AI strategies to help businesses implement AI successfully.
Define Clear Objectives: Before implementing AI, it's essential to define clear objectives for what you want to achieve. This could be anything from improving customer experiences to reducing operational costs.
Choose the Right AI Tools: There are various AI tools available, including machine learning, natural language processing, and computer vision. Choose the right tools that align with your business objectives.
Build a Strong Data Foundation: AI relies heavily on data. Build a strong data foundation by collecting and analyzing relevant data. Ensure that the data is clean, accurate, and up-to-date.
Develop a Skilled AI Team: Implementing AI requires a team of skilled professionals who can develop, implement, and manage AI systems. Invest in training and hiring the right talent to build a strong AI team.
Start Small and Scale Up: Implement AI on a small scale and test it before scaling up. This helps to identify any issues and optimize the AI systems before deploying them at a larger scale.
Integrate AI with Existing Systems: AI should be integrated with existing systems to ensure seamless operations. Ensure that the AI systems integrate well with other systems and workflows.
Ensure Data Security and Privacy: AI relies on data, and it's essential to ensure that the data is secure and privacy-compliant. Implement robust data security and privacy policies to protect sensitive data.
Continuously Monitor and Improve: AI systems require continuous monitoring and improvement to ensure optimal performance. Implement monitoring and reporting mechanisms to identify any issues and continuously improve the AI systems.
So as of wednesday a neurologist diagnosed me with cluster headaches. Ive been having 2 headaches a day for nearly 3.5 weeks with all different pain levels. More sever pain levels like 11 or 12 outta 10 before starting predisone .. im from British Columbia Canada and have found immediately the importance of a family doctor. (Which i dont have) and how broken our universal healthcare system is. I have had a life changing diagnosis and have been givin no resourses or referals im out of the only meds i had romitrititan. Ive missed half of a months work. My depression is building.. and advice coming from experience would help. What do i do to adjust to my new life. What do people do at home to be comfortable. I can even find the drive to do basic chores. Please help me guys i would be forever grateful. Sorry about the gramar and spelling im in the middle of an attack right now and dont care lol.
2023.03.26 00:51 Annicat06Looking for laptop recommendations, price: up to 800€, Austria
Total budget (in local currency) and country of purchase. Please do not use USD unless purchasing in the US: Budget: up to 800€ maybe 900€ if it can really blow my mind but not higher than that, Country of purchase: Austria (Vienna)
Are you open to refurbs/used? I'd prefer a brand-new one
How would you prioritize form factor (ultrabook, 2-in-1, etc.), build quality, performance, and battery life?
Battery life and quietness are pretty important to me since I wanna use it for school (loud fans are a no-go), should be able to run a few basic games (no fancy AAA games), I don't want it to be flimsy but other than that I don't care much how it looks, how much it weighs, how big it is etc.
How important is weight and thinness to you? Not really important
Do you have a preferred screen size? If indifferent, put N/A.
Are you doing any CAD/video editing/photo editing/gaming? List which programs/games you desire to run. Creo parametric (for school, it's 3d modeling), games like OSU or Minecraft (I won't be playing any AAA Games, fps or anything like that)
If you're gaming, do you have certain games you want to play? At what settings and FPS do you want? Games I wanna play: OSU, Minecraft, idk about the settings tbh but I do NOT intend to do any competetive gaming or run fps, AAA titles or open world games
Any specific requirements such as good keyboard, reliable build quality, touch-screen, finger-print reader, optical drive or good input devices (keyboard/touchpad)? Good keyboard and sturdy build if possible (I hate flimsy things and I'm always scared to break them)
Leave any finishing thoughts here that you may feel are necessary and beneficial to the discussion. I don't know much about laptops so any help would be really appreciated. The sheer possibilities are endless and so overwhelming. Thanks in advance to anyone who's willing to help! <3
i am try to build mesa 22.3.0 for my mobile gpu Mali-G57 MC2 the gpu supported in mesa 22.2.0 but where i am try to build mesa i get permission denied ln:failed to create hard link [1125/1128] Generating src/g...dri.so with a custom comman FAILED: src/gallium/targets/dri/swrast_dri.so /data/data/com.termux/files/usbin/ln -f src/gallium/targets/dri/libgallium_dri.so src/gallium/targets/dri/swrast_dri.so ln: failed to create hard link 'src/gallium/targets/dri/swrast_dri.so' => 'src/gallium/targets/dri/libgallium_dri.so': Permission denied [1126/1128] Generating src/g...dri.so with a custom comman FAILED: src/gallium/targets/dri/zink_dri.so /data/data/com.termux/files/usbin/ln -f src/gallium/targets/dri/libgallium_dri.so src/gallium/targets/dri/zink_dri.so ln: failed to create hard link 'src/gallium/targets/dri/zink_dri.so' => 'src/gallium/targets/dri/libgallium_dri.so': Permission denied [1127/1128] Generating src/g...dri.so with a custom comman FAILED: src/gallium/targets/dri/kms_swrast_dri.so /data/data/com.termux/files/usbin/ln -f src/gallium/targets/dri/libgallium_dri.so src/gallium/targets/dri/kms_swrast_dri.so ln: failed to create hard link 'src/gallium/targets/dri/kms_swrast_dri.so' => 'src/gallium/targets/dri/libgallium_dri.so': Permission denied ninja: build stopped: subcommand failed.
2023.03.26 00:51 ducky_filmsAlong the Dovercourt high street there was a bakery, a few doors down from the boots (see map). They made a specific cake called a “traffic light” and I am trying to get hold of the owner for the recipe. Thanks
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Week 1 – Lay The Foundations and Get Started
First and foremost, we’ll go over your goals for The Pay Per Lead Agency Blueprint as well as some general housekeeping. Please don’t skip the housekeeping! It includes important information about the Mastermind community as well as the weekly Q&A calls. We’ll also go over some “ground rules” for course participation. If you follow these guidelines, you should have no problems.
Week 2 – Landing a Client and Know Thy Customer
This week is all about selling and understanding your niche/offer. It’s time to get to know your niche and its target audience inside and out. Here are some of the topics we’ll discuss:
Building your agency website
LinkedIn and Facebook organic outreach
Direct mail outreach
Closing the deal and how to get paid
Knowing your offer
Customer Avatars and Empathy Maps
How to gather and assess the market
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This week will focus on three major topics:
Week three also delves into copywriting. As previously stated, this includes writing hooks and longer-form content such as advertorials. Here’s a complete list of the topics we’ll cover:
Lead gen versus 1-2-1 selling
Different ways to generate leads with Unbounce
Spitballing and figuring out your hooks
Building a quiz
GTM basics and HotJar
Our different funnels – dummy car finance campaign
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Privacy Policies, cookies and GDPR
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2023.03.26 00:49 spartenx[Custom Cards] Fixing Spirit of the Pharoah
Spirit of the Pharaoh is one of those cards from the old days of yugioh that is infamous for being absolutely terrible in pretty much every respect. However, I would like to offer up some ways to try and fix the card and it’s “support” (as far as it can be called as such). First lets outline what the card is for those of you who don’t know. Spirit of the Pharoah is a card that was originally released back in 2004. Visually, it’s themed around ancient Egypt and mechanically it’s themed around swarming the field with low level zombie mosnters. Doesn’t sound too bad right? Well, let’s get into why the card suck’s before we go about trying to fix it.
Terrible Summoning Condition
Sprit of the Pharaoh can only be summoned by the effect of a card called “The First Sarcophagus”, a card that cannot be searched out. This is already a bit of a drag on the card, but it gets much worse when you read the First Sarcophagus. It’s a continuous trap that places the cards The Second Sarcophagus and The Third Sarcophagus (a pair of continuous spells) on your field during your opponetns next two end phases, and only then can you send all three of those cards to the graveyeard to summon out Spirit of the Pharaoh. So not only is it a trap (meaning you have to wait a turn to activate it) but you need to play two other cards in your deck (that are complete bricks who’s only effects are that they can only be played by the effect of the First Sarcophagus) and wait through two of your opponetns turns, and clog up three of your spell and trap zones. Oh, and I almost forgot, if one of your sarcophagus cards leaves the field, you lose them all. So not only is it convoluted, it’s fragile.
Underwhelming boss monster
Spirit of the Pharoah itself isn’t all that strong either despite having such a terrible summoning condition. Besides the effect that restricts him to only being summoned by The First Sarcophagus, his effect is that on special summon, he can summon up to 4 zombie monsters from your GY. Now that may sound great, until you look a little closer and see that the only monsters he can summon are level 2 or lower Normal Zombie monsters. That’s right, the best thing you can summon off this guy is freaking Clown Zombie. Swarming the field with low level normal monsters isn’t really that terrible an effect, especially now a days when they can be used as synchro, xyz or link material (This is what Agent of Venus uses it’s similar effect to accomplish) but it’s not worth that summoning requirement. Plus, there is another issue…
Difficult to set up
There is no native support in the deck to properly set-up Spirit of the Pharaoh’s effect, and there aren’t many cards that can really help all that consistently. There’s no Snake Rain equivalent for zombies (for good reason) so in order to get your swarm of low level zombie’s into the GY, you have to rely on cards that mill single specific cards (Even though there are probably 100 better cards you could mill with those cards) or mass, random milling through cards like Grass or the Ishizu cards (where you have to worry about milling your sarcophagus cards). So as you can see, there are no really good reliable ways to even set up Spirit of the Pharoah’s effect that don’t also risk screwing over the whole deck.
Lack of support
Finally, this deck has no real support. No cards to speed up the summoning condition, no cards to search out the First Sarcophagus, no cards to further incentivise running this type of deck, there haven’t even been any new monsters that Spirit of the Pharoah can summon since the set that introduced him. The only “support” this deck has is the two monsters that were introduced alongside Spirit to be summoned off his effect, the level 2 normal zombies Pharoah’s Servant and Pharaonic Protector, both of which ended up being weaker than Clown Zombie, who already existed in the OCG and would be imported to the TCG the following year. So yes, the cards you are meant to summon with Spirit, were actually weaker than a card he could summon that already existed. The only other “support” the deck has is Thousand Energy, a normal spell that increases the ATK/DEF of your level 2 normal monsters by 1000 and then destroys all level 2 normal monsters you control in the end phase. It feels less like it’s own card or more like a bad parody of limiter removal. So as you can see, the deck has quite a lot of major problems, that need a fixing, and I hope to be able to do so with the below custom support.
The Prime Sarcophagus (Continuous spell card) (This cards name is always treated as “The First Sarcophagus”.) During the main phase: You can discard 1 card; special summon one “Spirit of the Pharaoh” from your hand or GY. You can only use this effect of “The Prime Sarcophagus” one per turn. “Spirit of the Pharaoh(s)” you control cannot be targeted by card effects.
So, let’s start with building a better Sarcophagus. Since Spirit needs to be summoned by the First Sarcophagus, and the First Sarcophagus sucks, let’s just make a better card that has a clause that has it’s name treated as the First Sarcophagus. While Prime Sarcophagus can’t summon from the deck, the much easier summoning condition I think make’s up for it, especially since a few cards here will also be able to search or foolish him. Plus, if he get’s killed, you can bring him back again next turn (with the discard cost also fueling the GY for his effect. Finally, with how otherwise underwhelming Spirit is as a boss, I figured giving the main Sarcophagus of this new support an effect to protect him would help make him a bit more formidable.
Pharaoh’s Musician (Normal/TuneZombie/DARK//Lv 2/ATK 900/DEF 0) A spirit that fills the Pharaoh’s tomb with the most wonderous of music that echoes into the afterlife
Another Normal Zombie made in the same vein as Servant and Protector. But, since normal monsters are, well, not particularly strong or threatening or useful on their own, I figured it would make sense to add a little something extra and make the card a tuner. Now, if he gets summoned by Spirits effect, he can make a level 8 synchro with him, or even make a level 10 if another level 2 was summoned by the effect.
Pharaonic Knight (Effect/Zombie/EARTH//Lv 2/ATK 900/DEF 0) This card is treated as a Normal monster while in the Deck or GY. If this card is summoned by a Zombie Monsters effect: Destroy one card on your opponents field. If this card is sent from the field to the GY or detached from a Zombie Xyz monster and sent to the GY to activate that monster’s effect: draw 1 card. You can only activate each effect of “Pharaonic Knight” once per turn.
You can only do so much with Normal monsters, so thankfully Blue-Eyes gave us a good precedent for monsters that have an effect to be treated as normal monsters in certain areas. Knight here gives you some extra bang for your buck when being summoned by Spirit, thus letting his effect have advantages beyond simply putting bodies on the field to use as material for extra deck summons. I figured giving him the draw effect would also be pretty welcome to help get to some of your other support cards. Speaking of which…
Entombment of the Sarcophagus (Normal Spell Card) Send up to 4 level 2 or lower Zombie Normal monsters from your deck to the GY, then, If you sent 4 monsters with different names, you can send 1 “Spirit of the Pharaoh” from your deck to the GY. You can only special summon Zombie monsters the turn you activate this card and you can only activate 1 “Entombment of the Sarcophagus” per turn.
Remember how I said there wasn’t a zombie snake rain? Well, there is with this card. I restricted to only the kind of monsters that can be summoned by Spirit so it shouldn’t be too abusable outside this deck (though I guess Skull Servants might play around with it), and I made it a way to get Spirit into the Grave to be summoned off of Prime Sarcophagus.
Creation of the Sarcophagus (Normal Spell Card) Add 1 “Sarcophagus” card from your deck to your hand other than “Creation of the Sarcophagus” or “Gold Sarcophagus”, then, if you added “The First Sarcophagus” with this effect, you can add either 1 “Spirit of the Pharaoh” or 1 “Thousand Energy” from your deck to your hand. You can only activate 1 “Creation of the Sarcophagus” per turn.
Now then, here is how you’ll be able to make The First or Prime Sarcophagus searchable and fix that issue. In addition, I’ve used this as an opportunity to create a “Sarcophagus” archetype for the spell/traps that support Spirit and it’s playstyle. I will note, however, that pretty much every card that mentions Sarcophagus has to exclude Gold Sarcophagus because from what I can tell, it’s name in Japanese doesn’t actually contain the word “Sarcophagus”, so making a sarcophagus archetype kind of creates a “Harpiei’s Brother” situation. Anyways, I also made it a way to search out Spirit so it will be easier to summon off Prime Sarcophagus without needing to worry about getting it into the GY, and I included a way to search Thousand Energy since that was pretty much the only support for the deck. I don’t expect that anyone would actually search it if given the option, but I thought it was a nice addition.
Eternal Sarcophagus (Quick-Play Spell Card) Target 1 Level 2 or lower Zombie Monster in your GY: Special summon, then, if you summoned a normal monster with this effect, special summon 1 level 2 of lower Zombie monster from your Deck or GY with a different name. You can banish this card from your GY; Add 1 “Sarcophagus” card other than “Gold Sarcophagus” from your GY to your hand. You can only activate 1 effect of “Eternal Sarcophagus” per turn.
With some of the other cards that are going to be coming up here, I figured it would be good to give players a way to bring back some of the zombie’s that might already be in the GY if you can’t just summon out a Spirit of the Pharoah at the moment. And since it was already a recursion effect, I figured giving it a way to help add back a Sarcophagus made sense.
Arisen Spirit of the Pharoah (Effect/Synchro/Zombie/LIGHT/Lv 8/ATK 2950/DEF 2000) 1 Zombie Tuner + 1+ non-Tuner Zombie Monsters This card’s name is “Spirit of the Pharaoh” while on the field or in the GY. This card gains 100 ATK for each Zombie Monster on your field and in your GY. When a spell/trap card, or monster effect is activated by your opponent: Tribute 1 Zombie Monster; negate that activation, and if you do and this card was summoned using “Spirit of the Pharoah” as Synchro material, banish that card. You can only use this effect of “Arisen Spirit of the Pharaoh” once per turn. If this card is destroyed and sent to the GY: Special Summon 1 “Spirit of the Pharaoh” from your deck, ignoring the summoning conditions.
I imagine a lot of you saw something like this coming when you saw that Musician was a Tuner. While a few things have been done to buff up Spirit, the fact remains that he’s still basically a vanilla after his effect is used. Making an upgrade to him simply made sense, and making it a synchro actually worked with him summoning out low level monsters. He is still treated as the original Spirit so that it can take advantage of several effects on these cards (such as Prime Sarcophagus’s targeting protection). I gave him an attack boosting effect to take advantage of the amount of monsters you should have in the GY by the point you bring this guy out, and gave him an Omni-Negate with an extra bonus if used in his native deck, so there’s more reason to run it in said deck than just stuffing it into an existing zombie deck and calling it a day. He also replaces himself with a copy of the original Spirit so you can make some follow up plays and put up defenses even if your opponent gets him off the field.
Pharaonic Guardian (Effect/Xyz/Zombie/EARTH/Rank 2/ATK 1800/DEF 0) 2 Level 2 Zombie Monsters “Spirit of the Pharoah(s)” you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card; Special Summon 1 level 2 or lower Normal Zombie Monster from your GY, or, if you control a “Sarcophagus” card, you can instead Special Summon “Spirit of the Pharoah” from your Deck instead. You can only activate this effect of “Pharaonic Guardian” once per turn. If “Spirit of the Pharoah(s)” you control would be destroyed by your opponent’s card, you can banish this card from your GY instead.
With the entire point of the deck being to summon a bunch of monsters of the same level, giving the deck an Xyz monster is an obvious idea. Taking on the idea of these level two monsters being servants of the Pharoah, I thought giving it a couple of effects to help provide extra protection to Spirit would be a good idea, and then it can act as a further extender for the deck by either grabbing a level 2 zombie that you want (such as musician for synchro plays or knight for removal) or even just grab spirit himself to swarm (Spirit of the Pharoah is not a hard once per turn, so you can summon him off prime sarcophagus, make guardian, and then summon a second Spirit from deck to revive more monsters).
The Living Sarcophagus (Effect/Link/Zombie/DARK/Link 2/ATK 2000/Bottom, Bottom Left) 2 Zombie Monsters, including a level 2 Normal Monster Cannot be targeted for attacks or by your opponent’s card effect. You can only activate each effect of “The Living Sarcophagus” once per turn. If this card is link summoned: Add 1 “Sarcophagus” card other than “Gold Sarcophagus” from your deck to your hand. (Quick Effect): Banish 1 “Sarcophagus” Spell/Trap card, other than “Gold Sarcophagus”, from your hand or deck; special summon 1 Level 2 or lower Zombie Normal Monster from your Deck or GY. If “The First Sarcophagus”, “The Second Sarcophagus,” and “The Third Sarcophagus” are all face up in your banish zone, the ATK of all Zombie Monsters you control is doubled.
The final monster for this set of cards is a link Monster who essentially acts more like an Extra Sarcophagus spell then a monster. It adds some further consistency and a way to get out further level 2 monsters (and with it being a quick effect, it can offer disruption by summoning knight). I also took the opportunity to make the First, Second and Third Sarcophagus’s relevant, but I’m not sure how good that effect really is for this deck, but I thought it might be nice to add some advantage to using those three cards.
Sacrificial Sarcophagus (Normal Trap) This card’s name is treated as “The First Sarcophagus” while in the GY. When your opponent Summons a monster: Tribute that monster, then add 1 “Spirit of the Pharoah” or “Sarcophagus” card other than “Gold Sarcophagus” from your deck to your hand. You can banish this card from your GY: Special Summon 1 “Spirit of the Pharoah” from your GY. You can only activate 1 effect of “Sacrificial Sarcophagus” once per turn.
This next card doesn’t really exist to fix a problem with the deck as much as it exists to provide another form of interruption to the deck, with a little consistency boost as well. I then decided to add an extra GY effect to help summon Spirit again just cause it seemed like a good idea (Can’t have Prime Sarcophagus be the only way that you can consistently summon him or else the deck’s strategy would end up being way too fragile)
Renewal of the Sarcophagus (Normal Spell) Shuffle 3 “Sarcophagus” cards other than “Gold Sarcophagus” from your GY into your deck: Draw 2 cards. If you control “Spirit of the Pharoah” or “The Frist Sarcophagus,” you can shuffle 3 “Sarcophagus” cards from your GY or Banished Zone to activate this card.
[Side note, I really had no idea what the existing template for this, "alternate cost" type of effect would be] The final card here is essentially a way to fix a problem caused by the Living Sarcophagus’s effect rather than a problem with the original set of cards. This allows you to recycle the Sarcophagus cards that you’ve used but also any that you have banished for Living’s effect. While the intention of the effect was to banish the original 3 sarcophagus, I’m not sure running them would be worth it for the ATK doubling effect of Living, and so you’d only be left with the option to banish the cards you actually want to use. This card helps to keep you from being punished for using Living’s effect without running the original three Sarcophagi in your deck to pay the cost. Well, I hope you guys enjoyed this attempt to fix the Spirit of the Pharoah/Sarcophagus cards. If you guys have your own idea about how to fix the deck, leave a comment below.
2023.03.26 00:49 CoolGamertag69What are the conditions of me using my motherboard and cpu together?
Im building a pc and i decided to check compatibity through PCPPicker (Which was very helpful) although it wasnt very specific on details so I have a few questions but I also cant just change one part or the other since I've already ordered them both so heres my questions.
Can I only use my cpu with my motherboard in BIOS version F20 or In versions F20 and above?
Will the pc run so that I can update the BIOS or will i have to update it by other means?
This ones a little off topic but when updating the bios do i need a backup ups battery or is it just very heavily suggested?
Me and my bro played too many hours and farmed way to long in a beta that's getting wiped and didn't sleep enough so don't pay too much attention to anything I ramble about in here but here's a bunch of thoughts I had Skill Tree
Seems unimpactful and annoying to manage later in the game.
Skill tree itself feels like something you specc into to support the legendary affixes you place on your gear. I don't see most skills being any kind of 'viable' without legendary affixes on your gear to support them so I'm not sure in what capacity you'll be able to 'try out' or get a feel for a different build if you need to re-gear 2 or 3 pieces. Coupled with the...the stash tab sucks, it's location sucks, inventory management sucks, why do rings and 2h weapons take up the same amount of space? Why is my stash tab located far removed from the vendors? Why do I only have one tab with limited sorting options? I'm just trying to work out hitting level 50 with whatever build came together as I found gear, then saying 'hey I want to try a rend build', gearing for rend, ok I don't like what rend has to offer let me completely respecc, and re-gear my character to try another skill? So I farm and stash 'potential' items in my stash, with potential affixes, and potential gems? I don't see that process being very smooth.
You end up with ~52 skill points or whatever and you get +skills on your gear so as you go about speccing on your tree into things that feel more like passive nodes? Then you get a new piece of gear and you respecc to min/max your skill tree because you were only specced into a skill/passive to apply vulnerable or CC to a target and now you have that skill on your gear so time to respecc. Doesn't seem like the most fluid concept ever and me and my buddy farmed for gear for probably ~8hrs already and frankly, again, it doesn't seem like the most UI friendly way to farm for gear. Options are great and farming for gear is what it is but some of the decisions here make it more convoluted imo.
A lot of this seems like it hasn't been done before exactly so I'm viewing it as a work in progress but it doesn't seem like these systems of legendary affixes being the main skill choice support, with poor inventory/stash tab management abilities, and +skills on gear are going to work smoothly when attempting to 'try out different builds'. Not a positive or negative necessarily but just what I think is going to be annoying to deal with in game.
End game farming/gearing
Most ARPG's have this issues but when you have items in your inventory after doing a run and you are scrolling over them to see if any are worth keeping, there's only a few affixes on the gear worth looking at. These should show up in the same spot regardless of where the item is in your inventory or on the ground. Having to track 4 lines on an item you're looking for up/down/left/right/ all the time is just something that could be fixed and feel a lot better.
White/Blue items, if their only purpose is to salvage please just get rid of them? In fact item tiers are pretty much useless to begin with. Make all items Yellow, high chance to roll 3 affix, lower chance to roll 4 affix, low chances to roll legendary affixes in one of those spots. I don't need the gearing up process to be easier, if you need to make things drop less or high tier rolls harder to find or whatever that's fine, but accidentally picking up a blue/white item is just something that doesn't need to happen any more.
I'm aware that drop rates have been buffed in the beta, and that should help to alleviate some of the inventory/stash management issues, but pretty much every ARPG gets to that point in the game where you do a run of something and have a full inventory, or maybe it takes 2 or 3 runs, so anything annoying in the beta will just take longer to be annoying in the full game.
Ranged classes just tend to feel smoother or work out better in these types of games, that's just how it is. However, you can make melee classes feel better in many different ways. They need to be able to do some of or all of these things to compensate for not being able to attack in a vastly larger area than ranged;
Reduces effects of CC
Faster movement speed
More movement options (Hard because only 6 skills? Couple attacks with movement options, this is why whirlwind is always a functional ability), why does my barbarian have to stop moving to attack?
More damage OR more tankiness inherently (Give them one and allow them to compensate for the other in gear)
I know we're only seeing a small part of the game here but we are seeing the entire skill tree and the ##'s associated with it and I'm not seeing a huge discrepancy in damage/tankiness between the classes on the actual tree. Having to compensate entirely and exclusively for your classes weakness in gear seems kind of...lazy?
Are we not doing lifesteal this game? Like OK but melee with these potions seems pretty bad
I want more of those purple currencies, so me and several other people are going to run circles on the overworld to complete those events? Why does my TP disappear when I leave town again? If me and my buddy group up and go hunting for red portals and we both find one there is not a solution to this? Also are we sure it's important to have two loading zones between me and my friend when he's found something in the overworld for us to do? Me teleport to town, load, teleport to him, load.
I'm not entirely sure I want random people showing up at events I'm trying to do to be honest.
Plenty of more thoughts however what I think is happening here is that they kind of gave up on releasing any semblance of a 'final product' and instead just put something out there that they are fully expecting to build on based on how the community reacts to its mechanics. I don't think the game or the classes are balanced much at all, I don't think the end game systems have been tested much at all or developed very well, I think what they wanted is to put Diablo 4 out there, with good graphics, and baseline systems, and a functional playability and are just planning on getting it to a 'polished' state within the next year or two. This isn't an awful way of doing things but it just feels bad to spend 80$ on a game with issues that have been solved in other games for a lot lower price tag.
2023.03.26 00:47 Serriz02Apartment Space Available from May 2023 to July
Hi, my name is Adrian, I've been a college student at both Valencia and UCF for 3 years now, I’m currently re-letting my apartment at Unionwest Orlando, Florida for August 2023 to July 2024 - May 2023 to July 2024 or May 2023 to July 2023. The Build is located the Downtown, Orlando, and If you are or plan to be A University of Central Florida student, Downtown UCF Is within walking distance of the location. If you do not attend classes on the Downtown campus, there is a bus that arrives every 30 minutes that can take you directly to the main campus. The apartment includes a kitchen that's furnished, two bathrooms, and a shared room. The room comes with a desk, a mini-fridge, and a drawer. The building also includes its very own Subway and Dunkin donuts. On the Sixth floor, there is a study lounge that has a quiet room and an outdoor balcony. Rent pays for everything, including water, electricity, plumbing, wifi, and Heating. If you apply now, rent for each month will be $29 less than the initial price if you hadn't signed up with me. DM me if you’d like to apply or have any questions.
2023.03.26 00:47 Nat-Figger_Nvidia GPU (Code 43) - but I promise it's different than normal code 43 problems
My desktop build consists of a Ryzen 5 3600, RTX 2060, 16GB DDR4, and an EVGA 450W PSU - this system has worked for a number of years at this point with this configuration without having this particular issue I understand after infinite googling and forum surfing that code 43 is not an uncommon problem to have with GPUs, but every fix I've found online doesn't seem to resolve things in regard to installing/updating my drivers. Like any other day, I boot up my system, no updates on windows or graphics drivers the previous session I used it on, and I find my PC is only booting onto a single monitor and the resolution is 480p. I quickly find in the device manager that my 2060 has been disabled by windows (Windows 10 - trial version) with the message "Windows has stopped this device because it has reported problems. (Code 43)" My attempts to fix this have included:
DDU to remove any previous drivers/reinstall the newest one
Disabling the device and re-enabling/uninstalling the device on the device manager
Run a "Fix code 43" script I got from a trusted forum
Install the most current driver (which was newer than the one I had when the system last worked) both in GeForce Experience and downloaded straight from Nvidia's website
Physically remove and re-seat the GPU and its power delivery as well as reseat the motherboard battery
What I've realized is that in any attempt to install the newest driver to the system, windows seems to block the installation even though all indicators show from the driver installer that it has been successfully installed. In Gforce Exp - when I install the driver it completes the task and then simply continues to indicate that it's downloaded and ready to be installed either express or custom installation method (I have done both express and clean install on downloaded from Nvidia and in Gfrorce experience) As of now, my device manager claims the driver installed is from 3/16, while the one I've attempted to install many times now is dated as 3/23 If anyone is familiar with this particular circumstance where it feels as though windows is blocking the installation of the newest driver to fix the error, even though Nvidia's platform indicates each time that it has been installed correctly, please throw me any tips or methods I haven't tried yet. At this point, I'm hoping this doesn't result in concluding my 2060 bricked itself randomly while my PC was turned off I run no virtual machines or lynix on this system, I just use the free version of windows 10 and play valorant lol - for some reason as well my watermark to activate windows has disappeared. Thanks, everyone!
2023.03.26 00:46 IshyMatI did some more today and I know I said this a few times already but I cannot get over how amazing this build is. Even putting the metallic stickers on it is fun. This is a huge mackup for some of the disaster with the MG RX-78-2 3.0. Can't wait for water decals. Love to hear others experience.
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2023.03.26 00:44 JaredMechanical23 wanting to become a general contractor
I am 23 years old and currently working in the commercial HVAC field doing installs. I would like to start my own contracting business I would like to get my own trailer where I can store all my tools and materials for that job. I like HVAC but don't want to solely do that. I am not sure where to start. im really looking for recommendations on how to get started, what i should do, and things to consider. I live in Pennsylvania so according to google. I would need... plumbing license to perform plumbing. electrical license only in certain areas/counties/cities- ALSO How hard would it be to get an electrical license, I have a great understanding of electrical, just would take a couple of years for the bookwork I guess. now I might consider subbing this stuff out just depends on the job. and of course, I would need to pull permits I have been watching this guy name RR buildings on youtube. He does post-frame construction and make custom barndominums and garage/shops. I wouldn't mind doing something like that, just don't know where to start. My experience went to community college for an HVAC degree (2 years) 5 years HVAC (3 years service + 2 years install) I've fully renovated 3 houses over the course of 8 years(with my dad) this consisted of all new electrical, 200 amp upgrade, plumbing, drywall, cabinets, HVAC, siding, windows, doors, insulation, kitchen, bathroom, deck/patio, garage door, and vinyl flooring.
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